Digital art is art created on a computer in digital form.
Digital art can be purely computer-generated, such as fractals,
or taken from another source, such as a scanned photograph,
or an image drawn using vector graphics software using a mouse
or graphics tablet. The term is usually reserved for art that
has been non-trivially modifed by a computing process (such
as a computer program, microcontroller or any electronic system
capable of interpreting an input to create an output); digitized
text data and raw audio and video recordings are not usually
considered digital art in themselves, but can be part of a
larger project.
The availability and popularity of photograph manipulation software has spawned a vast and creative library of highly modified images, many bearing little or no hint of the original image. Using electronic versions of brushes, filters and enlargers, these "Neographers" produce images unattainable through conventional photographic tools. In addition, digital artists may manipulate scanned drawings, paintings, collages or lithographs, as well as using any of the above-mentioned techniques in combination. Artists also use many other sources of information and programs to create their work.
3D graphics are created via the process of designing complex imagery from geometric shapes, polygons or NURBS curves to create realistic 3 dimensional shapes, objects and scenes for use in various media such as film, television, print and special visual effects. There are many software programs for doing this.
The technology can enable collaboration, lending itself to sharing and augumenting by a creative effort similar to the open source movement, and the creative commons in which users can collaborate in a project to create unique pieces of art.
The mainstream media uses a lot of digital art in advertisements,
and computers are used extensively in film to produce special
effects. Desktop publishing has had a huge impact on the publishing
world, although that is more related to graphic design.
Nonetheless, digital art is yet to gain the acceptance and
regard reserved for "serious" artforms such as sculpture,
painting and drawing, perhaps due to the erroneous impression
of many that "the computer does it for you" and
the suggestion that the image created could be infinitly repeatable.
Computers are also commonly used to make music, especially
electronic music, since they present an easy and powerful
way to arrange and create sound samples. It is possible that
general acceptance of the value of digital art will progress
in much the same way as the increased acceptance of electronically
produced music over the last three decades.
Some say we are now in a postdigital era, where digital technologies
are no longer a novelty in the art world, and "the medium
is no longer the message." Digital tools have now become
an integral part of the process of making art.
Digital Photography and digital printing is now an acceptable
medium of creation and presentation by major museums and galleries,
and the work of digital artists is gaining ground, through
net art and software art. But the work of digital painters
and printmakers is still not widely accepted by the established
art community. It is not represented or collected by any major
institution. Only the Victoria and Albert Museum print department
has a reasonable but small collection of digital art. One
reason why the established art community finds it difficult
to accept digital art is the erroneous perception of digital
prints being endlessly reproducible. Many artists though are
errasing the relevant imagefile after the first print, thus
making it a unique artwork. Another reason is longevity. With
today's digital printing technology though, fading of colours
will not occur for 60 to 100 years(www.wilhelm-research.com).